YOU ARE ACCESSING THE LCARS COMMAND INTERFACE -
VOYAGER DATABANK
Season 4
September 3, 1997 - May 20, 1998
69. Scorpion, Part II -- The Voyager crew, allied with the
Borg, prepare to battle the sinister alien Species 8472. But can an
alliance between opinionated individuals and a collective race of
consumers survive such fundamental differences?
70. The Gift -- Janeway begins the process of integrating Seven
of Nine, the female Borg the Voyager crew severed from the Borg
collective, into a human community. Meanwhile, Kes begins to
experience extreme advances in her mental powers.
71. Nemesis -- Chakotay gets pulled into one side of a brutal
war on an alien planet, and finds himself hating the enemy with a
passion he had never before known.
72. Day of Honor -- When Voyager is forced to eject its warp
core, Torres and Paris take a shuttle to retrieve it. But when the
shuttle is damaged, the two officers are forced to abandon it--and
find themselves alone in space with a rapidly depleting oxygen supply.
73. Revulsion -- Torres and the Doctor assist a holographic
ship's servant whose crew has been killed. Meanwhile, when Kim and
Seven of Nine are assigned to work on a project together, the ensign
attempts to get to know the person inside the mysterious former-Borg.
74. The Raven -- Seven of Nine steals a shuttlecraft and flees
Voyager in an attempt to answer a mysterious homing beacon and return
to the Borg Collective.
75. Scientific Method -- When members of the crew begin
suffering from bizarre mutations, Seven of Nine may be the only one
who can uncover the reasons why.
76. Year of Hell, Part I -- The Voyager crew finds its
determination and morale challenged when trying to survive a brutal,
long-lasting conflict with a race called the Krenim.
77. Year of Hell, Part II -- While Chakotay and Paris remain on
board Annorax's time ship, Janeway attempts to repair Voyager enough
to pursue her crew members' abductors.
78. Random Thoughts -- After making contact with a race of
telepaths, the Voyager crew must help diffuse a volatile situation
when a local citizen acts on a random, violent thought inadvertently
transferred from Lt. Torres.
79. Concerning Flight -- Captain Janeway and the hologram of
Leonardo da Vinci must work together to retrieve Voyager's main
computer processor, which has been stolen by alien thieves.
80. Mortal Coil -- Neelix is killed during a shuttle mission,
but Seven of Nine is able to revive him with Borg technology, leading
Neelix to question his deepest faith.
81. Waking Moments -- The crew members begin having nightmares
at the same time, and in each dream is a consistent element: a
mysterious alien, which may have a basis in reality.
82. Message in a Bottle -- When Seven discovers an alien
communications array, the crew devises a way of sending the Doctor's
program across it into the Alpha Quadrant, where he finds himself
aboard a Starfleet vessel that has been commandeered by the Romulans.
83. Hunters -- As letters from the Alpha Quadrant come
trickling through the communications array, the Voyager crew learns of
an assortment of joyous, disturbing, and inevitable news.
84. Prey -- The crew rescues a critically injured but
aggressive Hirogen hunter, who threatens to have his allies destroy
Voyager if Janeway comes between him the hunt for his latest prey: a
single creature from Species 8472.
85. Retrospect -- Seven of Nine struggles with her emotions
when she experiences disturbing flashbacks that suggest she was
assaulted by a merchant the crew has been negotiating with.
86. The Killing Game, Part I -- After having taken over
Voyager, the Hirogen supply the crew members with artificial
identities and subject them to violent holodeck simulations.
87. The Killing Game, Part II -- The crew must stop an
artificial holodeck rendition of a World War II battle from spilling
onto the decks of the ship while simultaneously dealing with a Hirogen
takeover.
88. Vis A Vis -- Paris is assaulted and left stranded by an
alien who steals Tom's identity and passes himself off to the Voyager
crew as "the real thing."
89. The Omega Directive -- When the Voyager computer detects a
mysterious, powerful, and extremely dangerous substance, Janeway must
risk all to attempt destroying it.
Starfleet Captains and Federation Flag Officers must ensure the complete safety of the quadrant from the Omega
threat. To this end, whenever sensors positively determine the
presence of Omega in a ship's vicinity it will enter "Omega
Mode." Doing so locks all navigation, sensor, tactical and
propulsion systems. Only the ship's Captain, or a Federation Flag
Officer can release the Omega lockout. Access to sensor data
retrieved on the Omega effect is limited to Clearance Level 10.
When Omega has been verified, the ship's captain will contact
Starfleet Command immediately. No information may be relayed to
the ship's crew. All other priorities are rescinded until the
threat is neutralized. The prime directive may be compromised
during such a mission, if necessary. Blatant abuse of this power
will be prosecuted to the fullest extent using all other Starfleet
Directives. If violation of the prime directive is even minimally
anticipated, it is authorized and advised. If Starfleet Command
cannot be contacted for any reason, the primary priority is the
destruction of all Omega molecules detected. There will be no
computer record of the sensor logs, and Captain's/Captain's
Personal Logs must be either encrypted or deleted.
The Omega Particle
The Omega Directive was created
to deal with a threat not only to the Federation, but to the
entire Alpha Quadrant; and indeed the whole Galaxy. Starfleet
named the hazard the Omega molecule/particle phenomenon. It was
first synthesized over 100 years ago (during the mid-22nd
century,) by a Starfleet physicist named Ketteract. The molecule
created was the most powerful substance known to exist. A single
Omega molecule contains the same energy as a warp core. It has
been suggested that in theory, a small chain could sustain a
civilization. It is not known whether Ketteract was searching for
an inexhaustible power source, or a weapon. He created a single
molecule particle of Omega, which lasted for only a fraction of a
second before it de-stabilized. His work was done on a classified
research center in the Lantaru Sector. Ketteract and 126 of the
Federation's leading scientists, were lost in the accident.
Rescue teams attempting to reach
the site, discovered an unexpected secondary effect. There were
subspace ruptures extending out several light years. To this day,
it is impossible to create a stable warp field in that sector. It
can only be traversed under sub light power. This is the danger of
the Omega molecule. Omega destroys subspace. A chain reaction
could devastate subspace throughout the quadrant. Space-faring
civilization would no longer exist, and many lives would be lost
in space. When Starfleet learned of this impending danger, it
suppressed all knowledge of the Omega phenomenon. Only Starfleet
Captains and Federation Flag Officers may view this document.
90. Unforgettable -- Chakotay finds himself falling in love
with a mysterious woman who claims to have met him before.
91. Living Witness -- Voyager's role in a civilization's
recorded history lives on 700 years into the future, where the dreaded
ship is regarded as a pivotal, dark chapter of the past.
92. Demon -- Kim and Paris beam down to a hellish, barren
planet to search for deuterium, a crucial energy source required to
keep the ship running.
93. One -- The crew goes into stasis during a month-long
journey through a nebula, leaving Seven and the Doctor
in sole charge of running the ship.
94. Hope and Fear -- When an alien helps the Voyager crew
decode the mysterious encrypted message from Starfleet, the crew
learns the whereabouts of a secret experimental starship that may be
able to get them back to the Alpha Quadrant within a mere matter of
months.