Season 4

September 3, 1997 - May 20, 1998

69. Scorpion, Part II -- The Voyager crew, allied with the Borg, prepare to battle the sinister alien Species 8472. But can an alliance between opinionated individuals and a collective race of consumers survive such fundamental differences?



70. The Gift -- Janeway begins the process of integrating Seven of Nine, the female Borg the Voyager crew severed from the Borg collective, into a human community. Meanwhile, Kes begins to experience extreme advances in her mental powers.

71. Nemesis -- Chakotay gets pulled into one side of a brutal war on an alien planet, and finds himself hating the enemy with a passion he had never before known.

72. Day of Honor -- When Voyager is forced to eject its warp core, Torres and Paris take a shuttle to retrieve it. But when the shuttle is damaged, the two officers are forced to abandon it--and find themselves alone in space with a rapidly depleting oxygen supply.

73. Revulsion -- Torres and the Doctor assist a holographic ship's servant whose crew has been killed. Meanwhile, when Kim and Seven of Nine are assigned to work on a project together, the ensign attempts to get to know the person inside the mysterious former-Borg.

74. The Raven -- Seven of Nine steals a shuttlecraft and flees Voyager in an attempt to answer a mysterious homing beacon and return to the Borg Collective.

75. Scientific Method -- When members of the crew begin suffering from bizarre mutations, Seven of Nine may be the only one who can uncover the reasons why.

76. Year of Hell, Part I -- The Voyager crew finds its determination and morale challenged when trying to survive a brutal, long-lasting conflict with a race called the Krenim.

77. Year of Hell, Part II -- While Chakotay and Paris remain on board Annorax's time ship, Janeway attempts to repair Voyager enough to pursue her crew members' abductors.



78. Random Thoughts -- After making contact with a race of telepaths, the Voyager crew must help diffuse a volatile situation when a local citizen acts on a random, violent thought inadvertently transferred from Lt. Torres.

79. Concerning Flight -- Captain Janeway and the hologram of Leonardo da Vinci must work together to retrieve Voyager's main computer processor, which has been stolen by alien thieves.

80. Mortal Coil -- Neelix is killed during a shuttle mission, but Seven of Nine is able to revive him with Borg technology, leading Neelix to question his deepest faith.

81. Waking Moments -- The crew members begin having nightmares at the same time, and in each dream is a consistent element: a mysterious alien, which may have a basis in reality.

82. Message in a Bottle -- When Seven discovers an alien communications array, the crew devises a way of sending the Doctor's program across it into the Alpha Quadrant, where he finds himself aboard a Starfleet vessel that has been commandeered by the Romulans.

83. Hunters -- As letters from the Alpha Quadrant come trickling through the communications array, the Voyager crew learns of an assortment of joyous, disturbing, and inevitable news.

84. Prey -- The crew rescues a critically injured but aggressive Hirogen hunter, who threatens to have his allies destroy Voyager if Janeway comes between him the hunt for his latest prey: a single creature from Species 8472.

85. Retrospect -- Seven of Nine struggles with her emotions when she experiences disturbing flashbacks that suggest she was assaulted by a merchant the crew has been negotiating with.

86. The Killing Game, Part I -- After having taken over Voyager, the Hirogen supply the crew members with artificial identities and subject them to violent holodeck simulations.

87. The Killing Game, Part II -- The crew must stop an artificial holodeck rendition of a World War II battle from spilling onto the decks of the ship while simultaneously dealing with a Hirogen takeover.

88. Vis A Vis -- Paris is assaulted and left stranded by an alien who steals Tom's identity and passes himself off to the Voyager crew as "the real thing."

89. The Omega Directive -- When the Voyager computer detects a mysterious, powerful, and extremely dangerous substance, Janeway must risk all to attempt destroying it.



Starfleet Captains and Federation Flag Officers must ensure the complete safety of the quadrant from the Omega threat. To this end, whenever sensors positively determine the presence of Omega in a ship's vicinity it will enter "Omega Mode." Doing so locks all navigation, sensor, tactical and propulsion systems. Only the ship's Captain, or a Federation Flag Officer can release the Omega lockout.  Access to sensor data retrieved on the Omega effect is limited to Clearance Level 10. When Omega has been verified, the ship's captain will contact Starfleet Command immediately. No information may be relayed to the ship's crew. All other priorities are rescinded until the threat is neutralized. The prime directive may be compromised during such a mission, if necessary. Blatant abuse of this power will be prosecuted to the fullest extent using all other Starfleet Directives. If violation of the prime directive is even minimally anticipated, it is authorized and advised. If Starfleet Command cannot be contacted for any reason, the primary priority is the destruction of all Omega molecules detected. There will be no computer record of the sensor logs, and Captain's/Captain's Personal Logs must be either encrypted or deleted.  

The Omega Particle



The Omega Directive was created to deal with a threat not only to the Federation, but to the entire Alpha Quadrant; and indeed the whole Galaxy. Starfleet named the hazard the Omega molecule/particle phenomenon. It was first synthesized over 100 years ago (during the mid-22nd century,) by a Starfleet physicist named Ketteract. The molecule created was the most powerful substance known to exist. A single Omega molecule contains the same energy as a warp core. It has been suggested that in theory, a small chain could sustain a civilization. It is not known whether Ketteract was searching for an inexhaustible power source, or a weapon. He created a single molecule particle of Omega, which lasted for only a fraction of a second before it de-stabilized. His work was done on a classified research center in the Lantaru Sector. Ketteract and 126 of the Federation's leading scientists, were lost in the accident.

Rescue teams attempting to reach the site, discovered an unexpected secondary effect. There were subspace ruptures extending out several light years. To this day, it is impossible to create a stable warp field in that sector. It can only be traversed under sub light power. This is the danger of the Omega molecule. Omega destroys subspace. A chain reaction could devastate subspace throughout the quadrant. Space-faring civilization would no longer exist, and many lives would be lost in space. When Starfleet learned of this impending danger, it suppressed all knowledge of the Omega phenomenon. Only Starfleet Captains and Federation Flag Officers may view this document.

90. Unforgettable -- Chakotay finds himself falling in love with a mysterious woman who claims to have met him before.

91. Living Witness -- Voyager's role in a civilization's recorded history lives on 700 years into the future, where the dreaded ship is regarded as a pivotal, dark chapter of the past.

92. Demon -- Kim and Paris beam down to a hellish, barren planet to search for deuterium, a crucial energy source required to keep the ship running.

93. One -- The crew goes into stasis during a month-long journey through a nebula, leaving Seven and the Doctor
in sole charge of running the ship.

94. Hope and Fear -- When an alien helps the Voyager crew decode the mysterious encrypted message from Starfleet, the crew learns the whereabouts of a secret experimental starship that may be able to get them back to the Alpha Quadrant within a mere matter of months.

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Last edited by Adge - October 2006

Edition 1.2