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44. Flashback -- Tuvok's life is threatened when a repressed
memory begins causing mysterious damage to his brain. To treat the
condition, he must mind meld with Janeway and relive moments of his
first Starfleet mission on the USS Excelsior.
45. The Chute -- Kim and Paris are wrongfully imprisoned in a
violent, alien penal institution and must survive the effects of an
aggression-inducing brain implant.
46. The Swarm -- The Doctor's circuit pathways begin to
degrade, resulting in his incapacitation, and the only hope for his
survival may be a complete re-initialization of his program resulting
in the wipe of his memory. Meanwhile Voyager trespasses in the space
of a mysterious race of aliens.
47. False Profits -- Neelix must masquerade as a Ferengi to
thwart two other Ferengi who are taking advantage of a pre-industrial
society by posing as their Holy Sages.
48. Remember -- When a race of telepaths takes transport aboard
the Voyager, Torres begins having alarmingly realistic dreams which
she believes may hold the answers to a dark secret.
49. Sacred Ground -- Kes is critically injured when she
attempts to enter an alien society's sacred temple, and in order to
save her Janeway volunteers to engage in an ancient ritual.
50. Future's End, Part I -- The Voyager and its crew are hurled
back to Earth, 1996 where they become involved in a myriad of time
paradoxes.
51. Future's End, Part II -- The Voyager crew must stop a
determined 20th century business executive from causing a temporal
catastrophe that will destroy the solar system in the 29th century.
52. Warlord -- A dying alien tyrant takes control of Kes' mind
and body--and uses her mental abilities to recapture an old throne.
53. The Q and the Grey -- Q comes aboard Voyager to ask Captain
Janeway to be mother his child--in an effort to end a conflict within
the Q continuum itself.
54. Macrocosm -- A deadly swarm of a "macrovirus" breaks loose
on the ship, and only Janeway and the Doctor have the ability to stop
it.
55. Fair Trade -- While attempting to negotiate a trade on a
chaotic space station, Neelix's loyalty to his crew is tested when
he's drawn into a murky situation by a shady acquaintance from his
past.
56. Alter Ego -- A holodeck character shows signs of sentient
existence, and Tuvok becomes the object of her desires.
57. Coda -- When Janeway and Chakotay crash a shuttle, the
captain finds herself in a repeating loop where she witnesses her own
death.
58. Blood Fever -- When Vorik enters the Vulcan mating season,
he passes a chemical imbalance to Torres, who in turn finds her sexual
urges irrepressible.
59. Unity -- Chakotay discovers a colony of humanoids who have
separated themselves from the Borg collective and now ask him to help
them form a new interlinked cooperative.
60. Darkling -- When the Doctor attempts to program his
personality with holodeck characters, a malfunction causes an evil
entity to emerge.
61. Rise -- Forced to evacuate a planet after an asteroid
impact, Tuvok and Neelix must make a daring ascent in a damaged
device.
62. Favorite Son -- As Harry begins experiencing unexpected
instincts, he learns that he may really be the child of a Delta
Quadrant race known as the Taresians.
63. Before and After -- Exhibiting a complete lack of memory,
Kes begins jumping backward through time--beginning six years in the
future near the end of her life.
64. Real Life -- To better understand the human experience, the
Doctor creates himself a holographic family.
65. Distant Origin -- A scientist of a race called the Voth
goes on a determined search for the Starship Voyager, which he
believes holds the key to his society's obscure origins.
66. Displaced -- One by one, the Voyager crew begins to vanish,
being replaced by alien individuals determined to take control of the
ship.
67. Worst Case Scenario -- Torres discovers a holodeck
simulation depicting a Maquis mutiny, and hopes to solve the mystery
of the program's anonymous author.
68. Scorpion, Part I -- As Voyager ventures into to
Borg-inhabited space, the crew discovers the wreckage of many
destroyed Borg vessels--at the hands of ruthless invaders even more
powerful.
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Last edited by Adge - March 2005