Season 6

September 22, 1999 - May 24, 2000

121. Equinox: Part II -- At the end of last season's cliff-hanger, the Voyager crew found themselves going head to head against another Federation ship lost in the Delta Quadrant (Equinox Part I). In the exciting conclusion, actor John Savage returns as the rogue Captain Ransom of the Starship Equinox who has broken the Prime Directive and exploited an alien species to in order to return home to the Alpha Quadrant.



122. Survival Instinct -- A visit to a space station brings Seven of Nine into contact with her former Borg crew mates, who wish to access her memories in order to recall their break from the collective.

123. Barge of the Dead -- Torres confronts a dark side of her Klingon ancestry when she asks a skeptical Janeway to allow doctors to induce a coma-like experience that will allow her to aid her condemned mother who is held aboard a mythic Klingon death barge.

124. Tinker, Tenor, Doctor, Spy -- The doctor's experiments with a program that allows his mind to experience daydreams place him in the epicenter of a crisis when hostile aliens eavesdrop on his fantasies and see them as reality.

125. Alice -- During a stopover at a space junkyard, Tom Paris convinces Chakotay to purchase a sporty space shuttle which Paris then constantly labors over to repair. But, he's oblivious that the craft has assumed a sexy female persona that influences his mind to suit her own dangerous agenda.

126. Riddles -- Janeway and a Keset agent rush to uncover why a mysterious energy force is causing Tuvok's Vulcan physiology to endure severe neurological trauma in the form of mental distress and emotional unpredictability. Tuvok and Neelix stumble on a race of aliens that have spent their entire existence in a state of being cloaked while collecting info on other species. Tuvok gets hit by one of the alien's weapons which erases his memory and he forgets what it is like to be Vulcan. Neelix helps him to cope and they become very close.

127. Dragon's Teeth -- Voyager accidentally drifts into a sub-space corridor. To avoid a surprise attack by the Turei, territorial race, our crew lands on a planet where they encounter a species (the Vaadwaur) that has been in stasis for almost 900 years. In order to escape, Janeway solicits the help of this species. In return, she promises to find a suitable planet for this species to take over. Later, Janeway learns that this species is quite violent and is bent on using Voyager's technology to create and expand their violent culture. This leaves Janeway with no other choise
than to negotiate with the Turei to defeat this violent species.


128. One Small Step -- Our crew encounters a strange energy field out in space that has collected all sorts of space matter. Included in the space craft that was used for the first manned mission to Mars in 2032. In the process of trying to retrieve it, the away team's craft is damaged. Seven is sent aboard the old Mars craft for parts. On this ship, Seven finds the preserved remains of the captain of that Mars mission. Seven beams him aboard the ship and he is given a proper burial.

129. The Voyager Conspiracy -- Voyager encounters an alien whose space "catapult" can speed them back home. While Seven of Nine processes accompanying information she becomes data-overloaded and causes chaos when she incites a civil war then divides the crew with secret allegations of treachery and insurrection.

130. Pathfinder -- Assigned to the Pathfinder Project, former Enterprise engineer Reginald Barclay recruits Counsellor Deanna Troi and secretly creates a simulated hologram of the Voyager and its lifelike crew which he believes will aid his quest to send a one-way message to the actual ship 60,000 light years away. However, his unorthodox manner and single-minded passion for the project angers his commanding officers, forcing Barclay to risk everything, disobey orders and generate his transmission through other means.

131. Fair Haven -- Captain Janeway and her crew enjoy some hard-earned leisure time in the holographic setting of a charming Irish village where she can't help falling for a ruggedly handsome townsman - but their holiday is darkened by an approaching wave on deadly neutron radiation. Created by Paris as a diversion for himself and his mates, sunny Fair Haven offers Janeway a deceptively realistic fantasy figure named Michael, whose physical and intellectual specifications are made to order for her. Soon, her attention is commanded by the trailing edge of a speedy radioactive wave front that poses more a threat than anyone knows.

132. Blink of an Eye -- When Voyager becomes ensnared in the orbit of a strange, primitive planet, it's energized core enables it to rapidly develop into a society with warp technology. So Janeway briefly transports The Doctor to the alien world, only to learn that the presence of Voyager has inspired invention among the society, which without warning, aims its own weapons at Voyager.

133. Virtuoso -- The Doctor's ego soars when Voyager engages an advanced but arrogant race which is entranced by the medical officer's passable singing talent, granting him instant rock-star status. Janeway and the crew are perplexed by the effect that The Doctor's voice and variety of song selections have on such a superior alien culture as the Qomar. Millions of them mob his concerts, countless "fan mail" messages arrive and groupies abound, but one particular female Qomar catches the good Doctor's eye, and he ponders resigning his commission to stay
behind.

134. Memorial -- When Chakotay, Paris and other crewmen arrive back from a two-week planetary exploration, they each succumb to horrid flashbacks depicting the wartime extermination of Nakan colonists, an occurrence in which they are involved. When Janeway and other crew members begin to fall victim to the same malaise, she retraces the team's shuttle route in search of answers - while hoping that her worst fears of the crew's involvement in war crimes are not proven.

135. Tsunkatse -- While on shore leave on an alien planet, the Voyager crew enjoys the popular bloodsport known as Tsunkatse, unaware that Tuvok and Seven of Nine have been kidnapped by a diabolical promoter who sees box-office appeal in coercing a Borg to battle. When he threatens to harm the wounded Tuvok, Seven is forced into using her Borg skills in a death match with a formidable warrior.

136. The Collective -- When a shuttle carrying Chakotay and other crew members is captured by a hostile Borg ship, Janeway offers a trade for the hostages but soon discovers that her rival ship is manned by a handful of unpredictable but deadly Borg youths intent upon assimilation. Janeway is not serious about agreeing to exchange Voyager's navigational deflectors for her missing crew, but to stall for time, she dispatches Seven of Nine to the alien craft to assess the situation. While the Captain prepares a devastating virus to use against the immature Borg if necessary, Seven of Nine experiences compassion for the pitiful youths who would gladly give their lives for the Borg Collective.

137. Spirit Folk -- Captain Janeway re-visits idyllic Fair Haven, a charming holographic Irish town created by Paris as a fantasy diversion for the crew, but after Paris and Kim inadvertently use their technology in front of some wide-eyed villagers, the superstitious townsfolk suspect them of being from the "otherworld" and imprison them. When Janeway cannot transport her crewmates back aboard, she dispatches The Doctor to pose as a priest with a plan to get them out.

138. Ashes to Ashes -- To the shock and disbelief of the crew, their colleague, Ensign Lyndsay Ballard, returns to the Starship after having been killed on a mission long ago. Pursued by her alien Kobali abductors, whose reproductive system is centered on reanimation of the dead, she rekindles her former relationships with Janeway and the crew of the Voyager, hoping to reverse the effects of the alien genes implanted in her system. Her old friendship with Lieutenant Harry Kim ignites and deepens until the moment in his quarters when she realizes the horror and extent of her Kobali genes. Harry's support and affection complicates Ballard's final decision as to whether she will remain human or return to the Kobali homeland with the alien family that loves her.

139. Child's Play -- Seven of Nine reveals her protective instincts for one of the children on board Voyager when his parents reclaim him and secretly place the child on a suicide mission against their Borg enemies.

140. Good Shepherd -- Janeway shepherds three troubled crew members on a short mission away from Voyager to help them adjust to the demands of their jobs and recognize the constraints of their personalities. But an unexpected attack threatens their lives, demanding that all four work in full interaction and complete unity in order to survive.

141. Live Fast and Prosper -- Three slippery con artists assume the identities of Janeway and her officers, perpetrating scams on unsuspecting victims throughout the galaxy, and jeopardizing Starfleet's reputation. When the activity is recognized, The Doctor takes action and with the help of a holographic disguise, infiltrates the criminals' lair.

142. Muse -- B'Elanna Torres takes centre stage, literally, when an alien poet finds her alone and unconscious following a crash landing of the Delta Flyer. This writer/director of plays has a life and death need to sway his warlord king through theatre work, wherein Torres' life aboard Voyager becomes an ideal plot line for his pacifist cause.

143. Fury -- Seeking revenge against Captain Janeway, an angry crew member, Kes, returns to Voyager in an aged form of herself, with powers to cripple the vessel and everyone in it, delivering it up to the Vidiians, a life form whose future existence depends upon assuming the internal organs of the living.

144. Life Line -- Voyager's Doctor travels 30 thousand light years to apply an otherwise unknown medical technique to his dying creator, a very reluctant and contentious Dr. Zimmerman. But saving Zimmerman's life almost costs him his own holographic existence.

145. The Haunting of Deck Twelve -- An electromagnetic life form takes possession of the ship, shutting down all life support systems, while trying to communicate to Janeway its need to return to the nebula from which it came. Area by area is cordoned off by an invisible force field, and injected with poisonous gas, while the captain sets up an emergency command post in the Engineering Room.



146. Unimatrix Zero: Part 1 -- An enclave of Borg drones create a virtual escape, a paradise of freedom and nature, which they enter mentally through their regeneration cycles, but which vanishes from memory when they awake. Janeway recognizes this mutation as a potential crevice through which Borg resistance may be encouraged - and with Seven of Nine embarks on an undercover entry into the Borg transponder to plant a target virus.

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Last edited by Adge - June 2006

Edition 1.2