YOU ARE ACCESSING THE LCARS COMMAND INTERFACE -
VOYAGER DATABANK
Season 6
September 22, 1999 - May 24, 2000
121. Equinox: Part II -- At the end of last season's
cliff-hanger, the Voyager crew found themselves going head to head
against another Federation ship lost in the Delta Quadrant (Equinox
Part I). In the exciting conclusion, actor John Savage returns as the
rogue Captain Ransom of the Starship Equinox who has broken the Prime
Directive and exploited an alien species to in order to return home to
the Alpha Quadrant.
122. Survival Instinct -- A visit to a space station brings
Seven of Nine into contact with her former Borg crew mates, who wish
to access her memories in order to recall their break from the
collective.
123. Barge of the Dead -- Torres confronts a dark side of her
Klingon ancestry when she asks a skeptical Janeway to allow doctors to
induce a coma-like experience that will allow her to aid her condemned
mother who is held aboard a mythic Klingon death barge.
124. Tinker, Tenor, Doctor, Spy -- The doctor's experiments
with a program that allows his mind to experience daydreams place him
in the epicenter of a crisis when hostile aliens eavesdrop on his
fantasies and see them as reality.
125. Alice -- During a stopover at a space junkyard, Tom Paris
convinces Chakotay to purchase a sporty space shuttle which Paris then
constantly labors over to repair. But, he's oblivious that the craft
has assumed a sexy female persona that influences his mind to suit her
own dangerous agenda.
126. Riddles -- Janeway and a Keset agent rush to uncover why a
mysterious energy force is causing Tuvok's Vulcan physiology to endure
severe neurological trauma in the form of mental distress and
emotional unpredictability. Tuvok and Neelix stumble on a race of
aliens that have spent their entire existence in a state of being
cloaked while collecting info on other species. Tuvok gets hit by one
of the alien's weapons which erases his memory and he forgets what it
is like to be Vulcan. Neelix helps him to cope and they become very
close.
127. Dragon's Teeth -- Voyager accidentally drifts into a
sub-space corridor. To avoid a surprise attack by the Turei,
territorial race, our crew lands on a planet where they encounter a
species (the Vaadwaur) that has been in stasis for almost 900 years.
In order to escape, Janeway solicits the help of this species. In
return, she promises to find a suitable planet for this species to
take over. Later, Janeway learns that this species is quite violent
and is bent on using Voyager's technology to create and expand their
violent culture. This leaves Janeway with no other choise
than to negotiate with the Turei to defeat this violent species.
128. One Small Step -- Our crew encounters a strange energy
field out in space that has collected all sorts of space matter.
Included in the space craft that was used for the first manned mission
to Mars in 2032. In the process of trying to retrieve it, the away
team's craft is damaged. Seven is sent aboard the old Mars craft for
parts. On this ship, Seven finds the preserved remains of the captain
of that Mars mission. Seven beams him aboard the ship and he is given
a proper burial.
129. The Voyager Conspiracy -- Voyager encounters an alien
whose space "catapult" can speed them back home. While Seven of Nine
processes accompanying information she becomes data-overloaded and
causes chaos when she incites a civil war then divides the crew with
secret allegations of treachery and insurrection.
130. Pathfinder -- Assigned to the Pathfinder Project, former
Enterprise engineer Reginald Barclay recruits Counsellor Deanna Troi
and secretly creates a simulated hologram of the Voyager and its
lifelike crew which he believes will aid his quest to send a one-way
message to the actual ship 60,000 light years away. However, his
unorthodox manner and single-minded passion for the project angers his
commanding officers, forcing Barclay to risk everything, disobey
orders and generate his transmission through other means.
131. Fair Haven -- Captain Janeway and her crew enjoy some
hard-earned leisure time in the holographic setting of a charming
Irish village where she can't help falling for a ruggedly handsome
townsman - but their holiday is darkened by an approaching wave on
deadly neutron radiation. Created by Paris as a diversion for himself
and his mates, sunny Fair Haven offers Janeway a deceptively realistic
fantasy figure named Michael, whose physical and intellectual
specifications are made to order for her. Soon, her attention is
commanded by the trailing edge of a speedy radioactive wave front that poses more a threat than anyone
knows.
132. Blink of an Eye -- When Voyager becomes ensnared in the
orbit of a strange, primitive planet, it's energized core enables it
to rapidly develop into a society with warp technology. So Janeway
briefly transports The Doctor to the alien world, only to learn that
the presence of Voyager has inspired invention among the society,
which without warning, aims its own weapons at Voyager.
133. Virtuoso -- The Doctor's ego soars when Voyager engages an
advanced but arrogant race which is entranced by the medical officer's
passable singing talent, granting him instant rock-star status.
Janeway and the crew are perplexed by the effect that The Doctor's
voice and variety of song selections have on such a superior alien
culture as the Qomar. Millions of them mob his concerts, countless
"fan mail" messages arrive and groupies abound, but one particular
female Qomar catches the good Doctor's eye, and he ponders resigning
his commission to stay
behind.
134. Memorial -- When Chakotay, Paris and other crewmen arrive
back from a two-week planetary exploration, they each succumb to
horrid flashbacks depicting the wartime extermination of Nakan
colonists, an occurrence in which they are involved. When Janeway and
other crew members begin to fall victim to the same malaise, she
retraces the team's shuttle route in search of answers - while hoping
that her worst fears of the crew's involvement in war crimes are not
proven.
135. Tsunkatse -- While on shore leave on an alien planet, the
Voyager crew enjoys the popular bloodsport known as Tsunkatse, unaware
that Tuvok and Seven of Nine have been kidnapped by a diabolical
promoter who sees box-office appeal in coercing a Borg to battle. When
he threatens to harm the wounded Tuvok, Seven is forced into using her
Borg skills in a death match with a formidable warrior.
136. The Collective -- When a shuttle carrying Chakotay and
other crew members is captured by a hostile Borg ship, Janeway offers
a trade for the hostages but soon discovers that her rival ship is
manned by a handful of unpredictable but deadly Borg youths intent
upon assimilation. Janeway is not serious about agreeing to exchange
Voyager's navigational deflectors for her missing crew, but to stall
for time, she dispatches Seven of Nine to the alien craft to assess
the situation. While the Captain prepares a devastating virus to use
against the immature Borg if necessary, Seven of Nine experiences
compassion for the pitiful youths who would gladly give their lives
for the Borg Collective.
137. Spirit Folk -- Captain Janeway re-visits idyllic Fair
Haven, a charming holographic Irish town created by Paris as a fantasy
diversion for the crew, but after Paris and Kim inadvertently use
their technology in front of some wide-eyed villagers, the
superstitious townsfolk suspect them of being from the "otherworld"
and imprison them. When Janeway cannot transport her crewmates back
aboard, she dispatches The Doctor to pose as a priest with a plan to
get them out.
138. Ashes to Ashes -- To the shock and disbelief of the crew,
their colleague, Ensign Lyndsay Ballard, returns to the Starship after
having been killed on a mission long ago. Pursued by her alien Kobali
abductors, whose reproductive system is centered on reanimation of the
dead, she rekindles her former relationships with Janeway and the crew
of the Voyager, hoping to reverse the effects of the alien genes
implanted in her system. Her old friendship with Lieutenant Harry Kim
ignites and deepens until the moment in his quarters when she realizes
the horror and extent of her Kobali genes. Harry's support and
affection complicates Ballard's final decision as to whether she will
remain human or return to the Kobali homeland with the alien family
that loves her.
139. Child's Play -- Seven of Nine reveals her protective
instincts for one of the children on board Voyager when his parents
reclaim him and secretly place the child on a suicide mission against
their Borg enemies.
140. Good Shepherd -- Janeway shepherds three troubled crew
members on a short mission away from Voyager to help them adjust to
the demands of their jobs and recognize the constraints of their
personalities. But an unexpected attack threatens their lives,
demanding that all four work in full interaction and complete unity in
order to survive.
141. Live Fast and Prosper -- Three slippery con artists assume
the identities of Janeway and her officers, perpetrating scams on
unsuspecting victims throughout the galaxy, and jeopardizing
Starfleet's reputation. When the activity is recognized, The Doctor
takes action and with the help of a holographic disguise, infiltrates
the criminals' lair.
142. Muse -- B'Elanna Torres takes centre stage, literally,
when an alien poet finds her alone and unconscious following a crash
landing of the Delta Flyer. This writer/director of plays has a life
and death need to sway his warlord king through theatre work, wherein
Torres' life aboard Voyager becomes an ideal plot line for his
pacifist cause.
143. Fury -- Seeking revenge against Captain Janeway, an angry
crew member, Kes, returns to Voyager in an aged form of herself, with
powers to cripple the vessel and everyone in it, delivering it up to
the Vidiians, a life form whose future existence depends upon assuming
the internal organs of the living.
144. Life Line -- Voyager's Doctor travels 30 thousand light
years to apply an otherwise unknown medical technique to his dying
creator, a very reluctant and contentious Dr. Zimmerman. But saving
Zimmerman's life almost costs him his own holographic existence.
145. The Haunting of Deck Twelve -- An electromagnetic life
form takes possession of the ship, shutting down all life support
systems, while trying to communicate to Janeway its need to return to
the nebula from which it came. Area by area is cordoned off by an
invisible force field, and injected with poisonous gas, while the
captain sets up an emergency command post in the Engineering Room.
146. Unimatrix Zero: Part 1 -- An enclave of Borg drones create
a virtual escape, a paradise of freedom and nature, which they enter
mentally through their regeneration cycles, but which vanishes from
memory when they awake. Janeway recognizes this mutation as a
potential crevice through which Borg resistance may be encouraged -
and with Seven of Nine embarks on an undercover entry into the Borg
transponder to plant a target virus.