First Season

1.  Encounter at Farpoint -- The newly commissioned U.S.S. Enterprise NCC-1701 D and her crew are on a mission to seek out new life and they find it in the omnipitant presence of Q who places Picard and the bridge crew on trial for the crimes of humanity and appoints himself judge and jury.


2.  The Naked Now -- The Enterprise receive a message from a federation starship, its crew voluntarily blowing the hatch and killing every crew member onboard. As the Enterprise investigates one by one they start to become intoxicated and realize they may soon suffer the same fate as the other Federation starship.

3.  Code of Honor -- After making contact with a new race Tasha Yar is kidnapped by the ruler of this planet. This kidnapping is a custom of great honor on the planet and the only way for Tasha to escape is to duel the ruler's wife to the death.

4.  The Last Outpost -- The Enterprise encounters the scheming wealth driven race known as the Ferengi. Both the Enterprise and the Ferengi ship are held by an unknown power emitting from a nearby planet. Little is known about this planet other than the fact that it used to be home to a once glorious empire.

5.  Where No One Has Gone Before -- A Starfleet scientist and his assistant visit the Enterprise with the intention of improving the efficiency of the warp drive. However the assistant later called the Traveller uses his unique ability to transport the Enterprise millions of light years across the universe to a place where your very thoughts become reality.



6.  Lonely Among Us -- When the Enterprise passes through a strange energy cloud they accidentally acquire another passenger which exists as a form of energy. This energy being then enters the bodies of several crew members killing one of them in the process.

7.  Justice -- The Enterprise visits a planet with a race known as the Edo, and appear at first to be a wonderful and peaceful race. But when playing with the children of the planet Wesley accidentally trashes a flower bed and is sentenced to death. It is not just the Edo law Picard has to deal with but also the Edo Guardian a ship like creature in orbit which the Edo believe is God.

8.  The Battle -- Three Ferengi visit the Enterprise, with a gift, The USS Stargazer, Picard's former ship. Being a race driven by wealth and profit giving gifts is, to say the least, very uncharacteristic. But then Picard starts to have reoccurring nightmares about his last hours on the Stargazer.

9. Hide & Q -- The all-seeing, all-knowing, all-powerful Q is back and this time he has a proposition for Commander Riker - to join him in the Q Continuum as another Q. Responding to a distress call the Enterprise is en route when the bridge crew are kidnapped by Q leaving Picard alone on the bridge. Only Riker can save them now using his new Q powers. But will Riker be strong enough to give up his power for good.

10.  The Big Goodbye -- Picard is preparing to greet an insectoid race known as Jaradans. To relieve the stress of his preparations, Picard enters the Holodeck as a 1940s hard boiled detective named Dixon Hill. Data and Dr. Crusher then join him.

11. Haven -- At planet Haven, Picard and his crew meet up with Lwaxana Troi, Deanna´s mother, who blusters aboard insisting that Deanna should stand by an old vow and marry a friend of the Troi family, much to Riker's confusion.



12.  Datalore -- The Enterprise returns to Data's "home" Omicron Theta. The away team finds the lab of the reclusive Dr. Noonian Soong, a renegade Earth scientist who originally built a "twin" of Data's named Lore. Over time, the crew learns that Lore was disassembled because of his evil nature.

13.  Angel One -- Searching for survivors from a freighter that's been missing for seven years, the Enterprise visits the matriarchal planet Angel I and gets a frosty reception from its female leader. Riker especially seems out of place as Yar and Troi handle the situation.

14.  11001001 -- The Enterprise is upgrading the ship's computer facilities - a task that will be performed by the Bynars. They are a race grown so dependent upon computers that they work in pairs and communicate directly in binary language.

Enterprise Engineering Control Consol or 'Pool Table'.

15. Too Short a Season -- A hostage situation on Mordan IV brings the Enterprise and Admiral Mark Jameson to negotiate a peace. But suddenly the wheelchair-bound Admiral doesn't seem so wheelchair-bound any more and he seems to be getting younger.

16.  When the Bough Breaks -- The Enterprise stumbles across the planet Aldea a world completely cloaked from outsiders by a powerful force-shield. But the find is no accident: the seemingly friendly Aldeans kidnap seven youngsters, including Wesley.

17.  Home Soil -- The Enterprise is asked to check up on a remote terraforming station on Velara III. But during the crisis, an engineer is mysteriously killed when the laser drill in the hydraulics room goes berserk.

18.  Coming of Age -- As Wesley prepares to beam down to Relva VII to take his long awaited entrance exam to Starfleet Academy, Picard's old friend, Admiral Quinn, beams up for surprise business that he won't explain: a tough interrogation of the Captain's senior officer occur.

19.  Heart of Glory -- The Enterprise finds a battered Talarian freighter and three Klingon's aboard. They express their hatred of the UFP-Klingon Alliance to Worf and appeal to him to listen to his heart and give up his life with the humans.



20.  The Arsenal of Freedom -- The Enterprise is sent to the planet Minos search for the missing USS Drake. The famed world of arms merchants hail the ship with a commercial for weapons, but surprisingly the sensors show no sentient life on the planet.

21.  Symbiosis -- The Enterprise picks up a confusing distress call from a disabled freighter. Four passengers are beamed away in time. The survivors are from two neighbouring worlds, Brekka and Ornara, and the cargo is felicium, a drug grown only on Brekka.

22.  Skin of Evil -- Troi and her shuttle pilot are pulled off course. They crash on Vagra II, the home of the sadistic being Armus, created from the cast-off sins of his race and then abandoned. Then, acting out of sheer malice, the black oozing form of goo tortures.

23.  We'll Always Have Paris -- While the ship is travelling to Sarona VII, a bizarre time loop distortion causes a literal déjà vu effect on the Enterprise. Soon after the ship receives a distress signal from Dr. Paul Manheim's science outpost. There Picard meets Dr. Manheim.

24.  Conspiracy -- Picard is disturbed when his old friend Walker Keel summons him to a secret meeting with two other captains on a deserted planetoid, but he warily agrees. The subject? The trio's suspicion, much like Admiral Quinn´s on Relva VII, that a conspiracy is being planned.

25.  The Neutral Zone -- As the Enterprise awaits Picard's return from a special briefing, Data can't resist investigating a three-hundred-year old capsule that floats by. Three humans are found frozen inside the capsule.

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Last edited by Adge -
November 2006

Edition 1.2