YOU ARE ACCESSING THE LCARS COMMAND INTERFACE -
ENTERPRISE DATABANK
Season 3 10 September 2003 - 26 May 2004
53. The Xindi -- It has been six weeks since
Enterprise's new mission began and the crew have made virtually no
progress. Now finally, they may have a lead as Enterprise is en route
to a mining colony which is supposed to have a Xindi worker. But the
attempt to learn more about the race threatening Earth leads Archer
and Trip into a trap.
54. Anomaly -- Strange things are occurring on Enterprise,
leading most of the ship's systems to become disabled. Before the crew
can make repairs, a group of Osaarians board and loot the ship. The
crew pursue the Osaarians to retrieve what was stolen, but when Archer
learns these aliens encountered the Xindi, he goes to extreme lengths
to get information from an imprisoned Osaarian.
55. Extinction -- While searching for the Xindi on a tropical
world, the crew are exposed to a virus which transform them into the
extinct original inhabitants of the planet.
56. Rajiin -- A slave girl, Rajiin, uses her mental powers on
the crew to steal information on humans for her Xindi overlords
57. Impulse -- Boarding a damaged Vulcan vessel adrift in an
asteroid field, Archer and his team discover that the remaining crew
have mutated into violent, zombie-like creatures
58. Exile -- Hoshi is contacted by Tarquin, an alien with
telepathic powers, and given an interesting proposition: he will use
his powers to obtain information about the Xindi and their weapon. All
he asks is that Hoshi stay on his planet while he works.
59. The Shipment -- At an Xindi colony, Archer, Reed and Major
Hayes sneak onto the planet for a reconnaissance mission of a facility
producing a substance crucial to the Xindi weapon. Archer interrogates
the head of the facility, a Xindi-Sloth named Gralik
60. Twilight -- Archer discovers that he is living on a planet
with T'Pol and that twelve years have passed. T'Pol explains that an
anomaly caused Archer to be infected with strange parasites,
preventing him from retaining memories beyond that point
61. North Star -- Archer, Trip and T'Pol head down to a planet
where humans are living in a wild west-like society. Archer learns
that aliens named Skagarans brought humans from three hundred years
ago there for slave labor
62. Similitude -- Something goes wrong during an attempt to
improve the warp engines, causing Trip to be severely injured and
leaving Enterprise crippled in a dangerous polaric field. Archer
allows Phlox to create a simbiot of Trip, which will only live for
fifteen days
63. Carpenter Street -- Archer and T'Pol are sent back to Earth
in the year 2004, where some kind of Xindi plot is occurring
64. Chosen Realm -- Enterprise is taken over by a group of
aliens planning to use the ship to destroy those opposed to their
religion
65. Proving Ground -- Shran and a crew of Andorians track down
Enterprise to offer assistance in locating the Xindi weapon. But the
Andorians have plans of their own for the weapon.
66. Stratagem -- With Degra now a prisoner on Enterprise, Archer
tries hard to learn where the Xindi weapon is being built
67. Harbinger -- An alien saved from an anomaly is brought
onboard Enterprise and Archer tries to learn what he was doing. Reed
and Major Hayes face off against each other during intense training.
And Trip begins spending time with Amanda Cole.
68. Doctor's Orders -- Phlox takes command as Enterprise's
human crew members are put in comas until the ship clears a deadly
disturbance in four days.
69. Hatchery -- A crew of Xindi-Insectoids allowed themselves
to die in order to save their offspring, which are almost ready to
hatch from their eggs. When Enterprise arrives at the scene, Archer
wants to make sure they live, but not everyone onboard feels the same
way.
70. Azati Prime -- The Enterprise
crew finally reaches the Xindi military colony at Azati Prime, and
plans a suicide mission to destroy the doomsday weapon.
71. Damage -- Following a devastating attack that has
crippled the Enterprise, Archer must set morality aside in
order to salvage the mission.
72. The Forgotten -- As Tucker tries to come to terms
with a personal loss, Archer attempts to prove his case to Degra and
solidify an alliance.
Reed and Tucker must close down a leaking plasma conduit that was
creating a huge plasma fire.
73. E2
-- The crew comes face-to-face with another ship,
whose passengers are the descendants of the Enterprise crew,
which is destined to be thrown more than a century into the past.
74. The Council -- Archer meets with the Xindi Council to
present the evidence that the Xindi are being manipulated. Meanwhile,
T'Pol and Lt. Reed lead a team into one of the spheres to get information
about who built them.
75. Countdown -- Captian Archer and some Xindi allies try
to stop the Xindi Reptilians and Insectoids from arming the Xindi
weapon.
76. Zero Hour -- Captain Archer and Lt. Reed lead a team
to destroy the Xindi weapon. Meanwhile T'Pol and Commander Tucker use
Enterprise to to destroy a key sphere in the Delphic Expanse. All is
successful except the Enterprise NX-01, its crew and Archer have
returned to early 1940's, and Archer is in a Nazi Hospital.
In February 2154 Archer was believed to have been killed having been aboard the
Xindi Weapon as Earth. Inexplicably, a badly burned but alive Archer was found on
Earth and taken to a Nazi field point during World War II
Under occupation by Nazi soldiers, Vosk - an alien
commander is helping equip the German nazi’s with futuristic weapons to help them win the war.