YOU ARE ACCESSING THE LCARS COMMAND INTERFACE -
ENTERPRISE DATABANK
First Season 26 September 2001 - 22 May 2002
Broken Bow --
After decades of being held back from deep space exploration by the
Vulcans, the human race makes its first venture into interstellar
travel with Captain Jonathan Archer at the helm of the Enterprise
NX-01. The Enterprise crew's mission is to return an injured Klingon -
the first the human race has ever encountered - to his people. But
when a villainous race of aliens called the Suliban kidnap the
Klingon, Archer and his crew must make an unexpected detour into
another world to retrieve their precious cargo - and stave off a
dangerous diplomatic interstellar crisis.
2. Fight or Flight -- As they continue their deep space
exploration, the Enterprise crew comes across an alien ship where they
discover 15 humanoid corpses that seem to have been part of a
scientific experiment. The horrific sight inspires Hoshi to panic and
demand a return to Earth, but Archer insists on continuing the mission
and finding out more about the abandoned dead. Trouble comes calling
when the aliens that were conducting the gruesome experiments return
and begin attacking Captain Archer and his team.
3. Strange New World -- Trip, Mayweather and T'Pol go on a
survey mission to a seemingly uninhabited Earth-like planet where a
mysterious alien presence sends them into a state of paranoid
overdrive. When a violent storm strands them on the planet, Archer
must find a way to save his crewmembers before they turn dangerously
upon one another.
4. Unexpected -- When Trip is dispatched to assist an alien
ship with its power source problems, he is delighted to have a
friendly encounter with one of the ship's female engineers. But after
discovering that their special moment has resulted in his becoming
pregnant, he realizes he's had an unwitting experience with alien sex.
Archer and his crew must then try and return the rapidly growing alien
baby to its mother.
5. Terra Nova -- The Enterprise crew alters course to
investigate the mystery of Terra Nova, a legendary Earth colony whose
inhabitants mysteriously disappeared decades ago. But when they
arrive, they confront descendents of the colonists who have become
more alien than Archer could ever have imagined.
6. The Andorian Incident -- The Enterprise crew pays a friendly
visit to an ancient Vulcan spiritual sanctuary, despite T'Pol's
concerns that her human colleagues will be an awkward and disruptive
presence there. Upon landing, they discover that the monastery has
been forcibly taken over by the Andorians, a paranoid and highly
excitable race of aliens with a long history of conflict with the
Vulcans. Archer soon discovers that the Enterprise crew has gotten in
the middle of an interstellar Pandora's Box and now must find a way
out.
7. The Andorian Incident -- The Enterprise crew pays a friendly
visit to an ancient Vulcan spiritual sanctuary, despite T'Pol's
concerns that her human colleagues will be an awkward and disruptive
presence there. Upon landing, they discover that the monastery has
been forcibly taken over by the Andorians, a paranoid and highly
excitable race of aliens with a long history of conflict with the
Vulcans. Archer soon discovers that the Enterprise crew has gotten in
the middle of an interstellar Pandora's Box and now must find a way
out.
8. Breaking the Ice -- Trip learns that T'Pol is transmitting
secret messages to a Vulcan ship, which has been shadowing Enterprise
for weeks. Meanwhile, Archer must attempt a dangerous rescue to
recover two crewman stranded on a rapidly disintegrating comet.
9. Civilization -- Captain Archer and the crew discover a fully
inhabited, civilized though less advanced Earth-like planet. Disguised
to look like its inhabitants, they pay the planet an exploratory visit
where they learn that a pernicious illness is afflicting the local
population. As Archer seeks to help them find the malady's source, he
finds himself in a close encounter with a comely female alien.
10. Fortunate Son -- The Enterprise crew is dispatched by
Starfleet Command to assist Fortunate, a human freight vessel that has
been attacked by Nausicaan pirates. On arriving, they are surprised to
find that Fortunate's crew is resistant to Archer's efforts to help
them and determined to seek revenge against their attackers, no matter
what the repercussions.
11. Cold Front -- When Enterprise comes in contact with an
alien vessel transporting stargazers to observe a spectacular stellar
event, Archer invites them aboard the ship not realizing that Silik, a
Suliban enemy, is among them. Archer quickly realizes that Silik is
engaged in a nefarious time-travelling mission and must stop him
before he can tamper with the course of history.
12. Silent Enemy -- When Enterprise is attacked by an
unidentified enemy ship, the crew must work frantically to get their
new phase canons to operate. Meanwhile, Archer realizes that no one
knows Reed well enough to give him a personalized birthday gift.
13. Dear Doctor -- The crew discovers a new planet with two
races, one in desperate need of medical and scientific assistance. In
the course of trying to help, Dr. Phlox recalls his own Denobulan past
to address the ethical dilemmas that arise in the present.
14. Sleeping Dogs -- When Enterprise comes across a wounded
Klingon vessel, T'Pol, Hoshi and Reed take a shuttle pod down to
investigate. There they are ambushed by a hostile female Klingon who
hijacks the shuttlepod, leaving the Enterprise crewmembers dangerously
stranded aboard the Klingon vessel. Now it's up to Archer to take the
Klingon under guard and enlist her help in rescuing his crew.
15. Shadows of P'Jem -- Archer and the crew are disappointed to
discover that T'Pol has been ordered by the Vulcan High Command to
leave the Enterprise - and equally frustrated at her seeming
indifference to leaving their ranks. T'Pol's last mission as a
Starfleet officer, however, proves eventful when she and Archer are
kidnapped by a militant faction on an alien planet and find themselves
once again at the mercy of the volatile Andorians.
16. Shuttlepod One -- On a routine shuttlepod mission to
investigate an asteroid field, Trip and Reed find themselves suddenly
cut off from the Enterprise and become convinced that the mothership
has been destroyed. With a limited oxygen supply and almost no chance
of being rescued, the opposite-minded twosome must battle their
annoyance with one another while also coming to terms with their
impending demise.
17. Fusion -- Captain Archer agrees to assist a civilian Vulcan
ship with repairs, and learns this group of Vulcans left their
homeworld years ago to explore ways to reintegrate emotions into their
lives. As the two crews work together and become fast friends, one of
the visitors named Tolaris reaches out to T'Pol and urges her to
experiment with releasing her own "primal nature."
18. Rogue Planet -- While exploring an uncharted planet,
Enterprise crew members encounter a group of aliens who are hunting
down indigenous creatures for recreation. During their exploration,
Archer is mesmerized by visions of a woman desperately attempting to
communicate with him. The woman's ethereal distress signal informs
Archer that she and others like her are actually the prey of the alien
hunters. Heeding her call, Archer levels the playing field against the
alien hunters.
19. Acquisition -- When the Ferengi, a group of intergalactic
thieves, stun the Enterprise crew and try to rob the ship, it's up to
Trip to work covertly to stop them. After the Ferengi awaken the
Captain to force his assistance in pillaging his ship, Trip secretly
reveals to Archer that he has inadvertently escaped the effects of the
noxious gas and they work together to try to surreptitiously thwart
the robbery and save the crew.
20. Oasis -- While exploring a crashed vessel on a desolate
planet, the Enterprise crew is haunted by some ghostly figures, and
they encounter an alien race that has survived despite insurmountable
odds. Trip helps repair their derelict vessel and is befriended by
Liana, an attractive humanoid alien who develops feelings for him.
21. Detained -- While exploring a planet, Archer and Mayweather
enter a "military zone" and are detained in an internment prison by an
alien race called Tandarans, who are at war with the Suliban. While
the Enterprise crew's previous encounters with the Suliban have been
disastrous, Archer and Mayweather find themselves sharing a cell with
some Suliban detainees who they believe may be wrongly imprisoned.
22. Vox Sola -- A strange, symbiotic alien creature boards the
Enterprise capturing a few of the crew members, including Archer and
Trip, and cocoons them in its web feeding off their bodies to survive.
With the captured crewmembers' lives in jeopardy, Hoshi, under T'Pol's
command, faces her biggest challenge by trying to find a way to
communicate with the life form in order to return it to its home
planet.
23. Fallen Hero -- When a Vulcan ambassador is accused of
secretive criminal misconduct, Enterprise is asked to transport her
back to the Vulcans. Following an attack by a corrupt alien race,
T'Pol defends the Ambassador and, for the first time, asks Archer for
his help. Meanwhile, after the Vulcan diplomat boards the Enterprise,
alien weapons begin firing from hostile ships, putting everyone's
lives at risk.
24. Desert Crossing -- When Archer and Trip are invited to a
desert-like planet by an alien leader after they help fix his ship,
they discover he is a terrorist who has lured them onto his planet
under false pretences. Meanwhile, T'Pol, while in command, faces a
tough decision when she cannot locate Archer and Trip in the desert.
25. Two Days And Two Nights -- When the crew takes shore leave
on the famous pleasure planet of Risa, Archer has a mysterious
encounter with an alien woman; Hoshi has a surprising romantic
rendezvous; Mayweather has a rock-climbing accident; and Trip and Reed
go clubbing only to end the evening as unwitting victims of robbery.
Meanwhile, Phlox stays on board the Enterprise with T'Pol to take his
annual 48-hour hibernation and exhibits some uncharacteristic oddities
when they have to wake him up after an injured crew member returns
from shore leave.
26. Shockwave -- Starfleet orders Enterprise to return home
when the crew seemingly causes the destruction of an alien planet they
were exploring. Archer is visited by former crew member Daniels, who
travelled through time to warn him that the Suliban are trying to
sabotage Enterprise's mission, and the two travel through time to try
to thwart the Suliban's plans.